Plissken is Snake - in 3D. You have to control the snake in 3 dimensions. This was mostly made midway through 2013, written in Haskell, using hmatrix (though I started two projects 12 that I hope to eventually replace hmatrix here with) along with GLFW-b, FTGL and OpenGLRaw (among others).

Plissken notably includes a .obj loader, a novel method of registering shaders and the uniforms they require in a type-safe way, and a level editor.

GitHub project

  1. indices↩︎

  2. static↩︎